I created a texture which is used in the basement ( library journal room ) in photoshop. However, photoshop created errors when saving as a png with alpha transparency support. So I imported the generated image (.psd) into gimp and used the gimp to save the image with proper png alpha transparency support. That worked, thank goodness!
brytonpillingarchitecture
Monday, June 13, 2011
Alpha Channel
I created a texture which is used in the basement ( library journal room ) in photoshop. However, photoshop created errors when saving as a png with alpha transparency support. So I imported the generated image (.psd) into gimp and used the gimp to save the image with proper png alpha transparency support. That worked, thank goodness!
Sunday, June 12, 2011
Library
Particle Systems
Particle systems are hard... but essentially what they are are 2d sprites. Images on a plane always facing the user, and generated per a linden script. I started mucking around with the code a little bit, and just came up with a little glowing box that has particles the go invisible very quickly. I then copied and pasted this script onto a sculptie.
Photoshop textures
Follower Object
Visiting places
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