brytonpillingarchitecture
Showing posts with label
prim
.
Show all posts
Showing posts with label
prim
.
Show all posts
Sunday, June 12, 2011
Follower Object
I created an object - looks like a landmine - that followers the closest avatar. So if it ran faster you could play some fun games of 'steal the pet'. Too bad it lags too much to make that possible.
Wednesday, June 8, 2011
Media Textures on Prims and Sculpties
I added a media texture - an interactive web site display using the built in browser - to both a prim and a sculptie in the original secondlife grid.
Adding a texture to a sculptie, FUN! :
Adding a media texture to a prim:
Interestingly on the NZVWG media textures were not possible - the option was disabled. Unsure why this is. Hopefully it will remedy itself soon.
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